What happens when physical constructs are conceived and built from a hologram? How do issues of representation and the process of making and building respond to this as a process? How can designers learn from this and produce projects that expand the limits of craft? This project responds to these questions by exploring a physical architectural installation that introduces augmented reality into the design process by using Microsoft Hololens technology as an extension to the traditional digital workflow. The use of this technology offers an expanded mode of inquiry relative to a host of architectural potentials, including construction, representation, group communication, critique, dialogue, concept development. It also lends itself to teaching as a new pedagogical model whereby students and teachers can discuss architectural constructions or assemblages in real time, to scale, and in context. The benefits include real time simulation of scale, form, light and shadow, and the experimentation of these as they relate to a host of different design situations. Working in teams to share interactive experiences is also a profound advantage for teaching in the design profession. This was a multi-person collaboration with students from DigitalFUTURES and Matias del Campo, Sandra Manninger, as part of PhD research with DigitalFUTURES.